Dion Hinchcliffe writes: “social interaction can range from being nothing more than a one-on-one experience, all the way up to a very large private social club. Or it can even be the entire world. Likewise, the temporal aspect of social interaction seems to be extremely important. It can be intense, real-time communication via instant messaging or MMOG interaction. Or it might be regularly periodic, like e-mail. Increasingly common, it can even be completely aperiodic or once ever, like referring to a social bookmark or social guide. The only thing this seems to miss is the increasingly multimedia social experience that involves audio, video, and more.”