The New York Times writes:
…Even while the traditional home console market has become at best choppy, nontraditional game sectors are thriving. Around the world, sales of games for mobile platforms like cellphones are booming, and the success of the Nintendo DS, a dual-screen hand-held game machine, has become the company’s brightest spot.
In addition, PC gaming is resurgent, thanks mostly to the popularity of richly detailed online games like World of Warcraft, which is on pace to generate more than $1 billion in subscription revenue this year from its more than six million members.
So the main challenge for game companies and the industry as a whole at this week’s convention, known formally as the Electronic Entertainment Expo, is to demonstrate to gamers, retailers, Wall Street and journalists that they have realistic plans to capitalize on next-generation consoles and to take advantage of the emerging opportunities.