Stephanie Rieger writes:
Do current mobile games allow for quiet time, playful time, competitive time, learning time, contemplative time, silly time..?
We have a unique opportunity with mobile devices in that they can be insanely personal and private while being incredibly social and contextual (presence, location etc.) They can offer small moments of quiet play or learningno peers, no pressureor small moments of highly networked interaction and competition. Not to mention hybrids of the two.
I think we’re currently just scratching the surface.