Mova and Digital Imaging

MercuryNews writes:

When it comes to creating realistic characters in video games, computer artists have made brilliant replicas but they still struggle with the last frontier: making a human face that acts like the real thing.

The gap between what players see on the screen, and what they expect, is sometimes called “the uncanny valley.” The subtleties of what makes faces appear human still confounds artists trying to replicate it in digital form.

Silicon Valley entrepreneur Steve Perlman believes his latest start-up, San Francisco-based Mova, has the answer. Paradoxically, he acknowledges that the closer artists get to making a precise digital replica of a face, the more weird it can appear if it doesn’t move as if it were human.

Published by

Rajesh Jain

An Entrepreneur based in Mumbai, India.