Gaming and Learning

John Hagel blogs about a Wired article on Warcraft and writes:

Educational institutions are becoming progressively marginalized as it becomes apparent that learning is a life-long undertaking and that the success of all of our institutions hinges on the ability to support learning activity. As the working paper makes clear, the most valuable learning is certainly not at the level of compartmentalized skills; it is much more about developing and evolving appropriate dispositions and the ability to integrate in new ways, as suggested by the notion of conceptual blending.

The irony, and the tragedy, is that MMOGs may promote this kind of learning far better than our educational institutions. These institutions may be so broken that it may be much more productive to design and deploy new institutional frameworks and practices to foster this different form of learning rather than trying to implant it into existing institutions.

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Rajesh Jain

An Entrepreneur based in Mumbai, India.